With our years of experience and dedication to the musical world, we are happy to help you create a unique sound. In Media, music serves not only as a supportive element to lend more expression to visual events. In films and games, music is rather a constant companion - the invisible actor - who not only underlines current events, but also illustrates underlying developments. To do all this justice, we create new and unique musical themes. These leitmotifs evolve with the story, guiding and accompanying the audience through it. In order to give the composition more expression, we make use of a wide variety of arrangement styles. From minimalistic soundscapes to large orchestral pieces and using both unique synthesized sounds and authentic instrumental recordings, we develop distinctive arrangements.
Tunnelblick music full#
The combination of these different colours has a great influence on the association of the listener and enables us to give the world you have created a unique sound full of character. If you close your eyes, you do not disappear completely from your surroundings. The auditory perception of one's environment reveals its liveliness. However, one false noise irritates the experience. In medially created worlds, a sound that credibly fuses with the visual experience is needed. This can be everyday, familiar sounds, such as the rustling of trees in the wind or a glass bottle smashing on the ground, or unknown, newly invented images, which include an undiscovered, harmoniously characteristical sound.
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We use first-class samples as source material, which we prepare for their exact use with professional audio software. Decidedly unique and complex sounds are sculptured with the help of layering and the development of synthetic sounds. Birdsong becomes a futuristic weapon and creaking plastic becomes the call of an alien being. We live in a three-dimensional world in which life goes its own different ways. In contrast to film, the player in the world of games becomes the protagonist and determines the course of things himself. Consequently, a dynamic flexibility between different auditory experiences is necessary. Music and sound shuld support the visual events at all times, always underlining player action. This has to be taken into account already during the composition and continues up to the implementation in the engine.
A so-called audio middleware is helpful here, providing an interface between engine and music. With the help of this software, it is not only possible to dynamically adapt music, but also to mix and effect it automatically according to the situation.Īudiolarks is a music production company with an ambitious and experienced team to assist you with your audio needs. In our studio in Paderborn we produce your music in a tailor-made and economical process. We specialize in gaming content and film music - this includes not only the soundtrack but also the entire audio design for accompanying media and sound effects.Īudiolarks currently consists of a two-person team. Together we bring years of experience from a wide variety of musical fields to our work.Ĭompany founder Alexander Urgien has been on musical paths for 14 years now. Starting in band music as a rock and funk-rock guitarist, Alexander is not only proficient in digital production, but also electric, western and concert guitar - classical piano and analog synthesizers are also part of his area of expertise.